The Team

Currently active team members working on version 2.0:

  • Thomas Drexl (developer)
  • Jean-Marc Le Peuvedic (developer)
  • Eugene Andreeschev (developer and designer)
  • Eric Cheung (texture designer)

Inactive team members who contributed to gl-117:

  • Piotr Pawlow (lens flares, bugfixing)
  • Louens Veen (mouse interface, landscape improvements)
  • Arne Reiners (action physics model, cockpit improvements)
  • Norbert Drexl (moon terrain)
  • James Stone (cool soundtrack => version 2.0)

Publishing, feedback, and bugfixes for different platforms:

  • Bernhard Kaindl (SuSE)
  • Cedric Delfosse (Debian)
  • and many other packagers :-)

Leave me a note, if I forgot YOU.

tom.drexl@gmx.de

 

What can YOU do?

You like the game? You want to help improving it? There are quite some things you can do:

  • WANTED: a Blender export script with correct UV-coordinate export
  • map loader with Python integration or even GUI-based
  • networking code (sorry, I don't have any time for that)
  • send me all your self-made maps and tell me which textures/landscapes are missing
  • more textures of trees and other plants (from side and top view, esp. colors for fall&spring)
  • add more 3DS models: any polygonal based 3DS models can be used, they should not be too complex (depends on the model), textures must be exported to TGA format and size 2^n x 2^n (e.g. 64x64 or 128x128)
  • add more music: any tracker files (MOD, S3M, IT, XM) that fit to the game (rock, techno), not too big (<500K)
  • read/correct the mission briefing text, user manual, man page: my English is not perfect
  • feedback and bug reports

Please grab the code from CVS, see http://sourceforge.net/cvs/?group_id=59076 and help developing the game (gcc and VC6/7 compiler supported). This project is just a fun project, so there is no money to earn. However you help Linux to gain one more great OpenGL game. :-)

tom.drexl@gmx.de